您的位置:首页 > cgtalk2006 > Biker - Realtime Game Art
cgtalk2006
注册时间
2010-07-08
发帖数
0
最后登录
2011-12-23
  本站提示信息
×
  •  举报:Biker - Realtime Game Art
    原 因:
作品名称:Biker - Realtime Game Art   网友评分:
使用软件:3ds max  Photoshop  VRay  ZBrush  
发布时间:2011-12-23 16:11:45
查看原图   推荐给朋友   下载作品
A biker character which was a test bed for some techniques I wanted to try out... and as such took a looong time for me to finally finish!

The picture is a realtime viewport capture from MAX using realtime shaders, AO, realtime shadowing and an anisotropic shader for the hair with the background and some minor post work added in Photoshop.

The polycount comes in around 14,000 for the character with full hair and weapon.
    您还未登录,请您先登录,才能发表评论,谢谢!
  匿名
验证码: 8313  
下一页 | 尾页 | 共 25 页 | 当前第 1 页
Copyright@2008 CGTime.com.cn Inc. All Rights Reserved.CG时代 版权所有